“This is the ultimate embodiment of role-playing: allowing the player to be evil. “It was important for us to give players who sought out to be a Dark Witch or Wizard an opportunity to do so," lead designer Kelly Murphy told GamesRadar earlier this year. ![]() Ultimately, however, the morality system was scrapped. Other consequences for your misdeeds include references to CrimeSceneInvestigations and CallAF (which GrandTheftDiamonds supposes stands for CallAuthorityFigure). It’s not just a House Point deduction, either. Only a few actions awarded an increase, like studying in class adding ten or participating in a club which added five. ![]() Casting Imperius would cost the player 50 points, while in-game actions such as extortion or bullying would have cost 50 and 25 points respectively. YouTuber GrandTheftDiamonds uncovered a hidden morality system while looking through the game’s SQL files, and it would have given a House Point penalty to wizards who choose to use Avada Kedavra and the other unforgivable curses.Īs you might expect, the Killing Curse would have racked up the worst penalties, removing 100 House Points from players. ![]() As reported by PC Gamer, a new datamine of the popular Harry Potter game has revealed that a morality system was at least tested before launch, meaning using unforgivable curses wasn’t quite so free and easy.
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